Hi Jota,Here's a start, and I'll try to polish it up and provide a little more backstory tomorrow.  Haven't quite picked a name yet. GM asks, "Does anyone already have some ideas for character concepts that they've been thinking about?" 007! GM asks, "So what sort of things set you apart from a generic character of that type?" There is no generic 007, we are unique! Also, guns!! GM asks, "How did you each find out about the Department?" When my dad was kidnapped, an agent of the department came and questioned me about recent events. He said not to worry, and assured me "Things were being taken care of." But I never heard from him again, or my father.  Presumed dead, nothing proven. GM asks, "And what did you do in your last job?" Weapons testing as a civilian consultant to the military. GM asks, "Do you have any family?" Dad was kidnapped by the Russians when I was 10.   Aunt and Uncle (who I lived with) were artists, and were a little off-put by my fascination with weapons. Lovely people, just very peaceful.   They grew their own herbs and raised chickens, too.   Mom left when I was very tiny; she was a socialite, and lost interest in my focussed, science-y dad after a couple of years.  She'€™s around somewhere, but not interested in being a mom.  GM asks, "What sort of things do you love? Or hate?" Loves really good food. Down-home, zesty, flavorful food, just like Aunt and Uncle used to make.   Hate traps, entrapments, etc. passionately.   Resists anyone’s efforts at what I see a'control' €¯ or being pressured into something.  (remember, hippie-ish  parental figures). GM asks, "And what do you actually look like?" Not quite six feet tall, trim, sharp brown eyes, long straight brown hair pulled back in a queue.  Sometimes wears a duster, sometimes a suite.  Has had a couple of girlfriends in the past, but nothing too serious. GM asks, "And is there anything else you'd like to say about your character's background, personality, etc. before we move on to the next bit?" no GM asks, "Did you experience any particularly significant formative events during your childhood?" GM asks, "Is there anything you always wished existed?" I'€™ve always wished there was a God to look out for us and take care of us. Skills: one Superb (+5) 1) guns!  two Great (+4) 1) burglary 2) stealth three Good (+3) 1) investigation 2) athletics 3) resolve four Fair (+2) 1) deceit 2) gambling 3) slight-of-hand 4) intimidation five Average (+1) 1) alertness 2) fists 3) might 4) resources 5) endurance Stunts 1) Two-gun Joe (hits do +1 damage) 2) Custom gun (personal gadget) 3) Trick shot (+2 vs inanimate objects) 4) Hide-in-plain-sight (means you can hide in plain sight!) 5) Bump-n-Grab (can take advantage of a distraction to make a quick grab; costs 1 fate point for a free action, p195) Aspects (10): Memory like an elephant (I know that voice, he answered the phone in the sherrif's office 8 years ago) ESP (_exceptional_ sensory perception) Agile "I can do it!  It'€™s gonna wk!" "There'€™always a way out.  And if therisn't, I'll *make* one!" My pet gun: Fires objects w/o damage (i.e. listening devices, tracking devices, triggered precision explosives, anything else I might find useful) Craftsmanship (+1 to all uses) Discreet My other guns: Basic bullets Tranq gun Harpoon gun Sawed-off shotgun [more Aspects; 10 total]