Jamison ("James") Wilberforce Carver, Gadgeteer

 

Born in England and lived with his dad until he was two, when they moved to America and his dad re-married.  Has a very strong relationship with his mother--in high school, he came out to her first, and the two of them devised a month-long campaign of convincing his dad that being gay was OK--renting movies, watching 'Soap!' reruns, reading about Turing and Oscar Wilde, quoting Sappho at the dinner table.  When the two finally told him at the end of the month, he slumped back in his chair.  "Thank God," he said.  "I thought you two thought *I* was gay, and I didn't know how to explain that I wasn't!"

 

He graduated from college with a degree in Engineering and a minor in Art History, and went to go work in a government lab, where it quickly became obvious that he was a skilled programmer, what he excelled at was putting things together.  He worked on several contracts from the military, and contributed some of the key concepts to what eventually became the ‘spider robots’ deployed as mobile listening devices in the first Iraq war.  From there, he’s moved to holographic technology and AI, making several breakthroughs in the last few years.  While others focused on the learning aspects, it was James who focused on re-integrating multiple copies of the AI software back into a coherent whole, essentially allowing the learning process to become parallelizable.

 

Tall and solid, with long fingers he steeples together when he’s thinking, Jamison is a bit of a perfectionist.  He’s immaculately dressed, with piercing green eyes.  His sense of humor is fairly British, and he speaks with a slight British accent.  He lives in Palo Alto with his partner of 8 years and their adopted 6-year-old twins.

 

James worked with Eugene before and helped him with the AI in his watch--and was disgusted when Eugene went and put it in a Casio.  The kid couldn’t get transferred fast enough for him--he had started falling into the habit of answering Eugene’s statements-posed-as-questions, and was starting to annoy even himself.  It was his contact with Eugene that landed him his current interview, though:  when Eugene’s supervisor asked him if he knew any good engineers, James was at the top of his list.

 

James’s PDA is equipped with a holographic emitter where his personal AI (Stan) usually gets re-integrated.  After he is hired by the Department, they issue him an energy rifle he worked on the targeting system for several years ago.

 

Is half-human, half-Sidhe, and didn'’t know it until the beginning of the game, when the computer announced it.

 

Skills:

Superb (+5):    Engineering

Great (+4):      Athletics, Sleight of Hand

Good (+3):      Computers, Art, Resolve

Fair (+2):         Science, Resources, Weapons, Alertness

Average (+1):  Mysteries, Might, Endurance, Stealth,

(Mediocre)

 

Stunts:

Companion (x2): Stan the AI (modeled after 'Spirit Companion'; http://evilhat.wikidot.com/companions-and-minions-reloaded/)

            Advances:  Summonable (if access to a computer or phone),

            'Great' (x3 adv):  Great Deceit (holograms), Good Investigation (online), Fair Computers (hacking), Average Pilot (?)

            Stunts:  Clever Disguise, Mimicry (holograms, again)

            Parallelizable

 

Personal Gadget:  energy rifle (?)

            Improvements:  Automatic targeting system (Engineering instead of Guns for targets after one action spent acquiring target (?) )

                        -EMP

                        -'Stun' setting

 

Weird Science (used (with Eugene) to make the above stuff) 

 

 

Aspects:

            “Just one more adjustment, I swear…”

            “I’m half *what*?!?”

            “Stan!  I need you!”

            “I got two kids at home that’ll say you’re wrong about *that*.”

            Disdainful of old technology

            “No, this is interesting; let me show you how it works.”

            “I have you now.”

            [three others]

 

 

GM asks, "Does anyone already have some ideas for character concepts that they've been thinking about?"

 

Gadgeteer

 

GM asks, "So what sort of things set you apart from a generic character of that type?"

 

Not the rough-and-ready type, the *perfectionist* type.

 

GM asks, "How did you each find out about the Department?"

 

Been working for the government for years.

 

GM asks, "And what did you do in your last job?"

 

Experimental te

 

GM asks, "Do you have any family?"

 

GM asks, "What sort of things do you love? Or hate?"

 

GM asks, "And what do you actually look like?"

 

GM asks, "And is there anything else you'd like to say about your character's background, personality, etc. before we move on to the next bit?"

 

[pick some Aspects]

 

[pick some good Skills]

 

[more Aspects]

 

GM asks, "Did you experience any particularly significant formative events during your childhood?"

 

GM asks, "Is there anything you always wished existed?"

 

[pick Stunts]